2/11/08

So I got around to playing Warning Forever

Man, this game is good. So simple. Kill a boss, and the next one's strategy is based off of the plan you used last time. So nice. So very, very nice. The game is constantly growing with the player, evolving as the player gets better.

Graphics are perfect for this game's purpose; they tell you exactly what you're hitting. Sounds are nice and simple, and by that, I mean I turned them the fuck off and turned up some Ascension. Seriously, this game almost seems made to played alongside some free jazz; the constant improv, the core fundamentals being fucked with in ways you never seem to quite fully grasp, the ever-shifting rythm and style, all adds up to one cohesive experience.

Is it just me, or does the omni-cannon do less damage than the main one?

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