12/25/13

Frustrations of hack

I feel like I have good ideas - maybe not genius, but something! It's hard to grasp that intuition that spark that /something/ and follow it through to the real gem - the game that lives behind the sudden interaction, behind the impression I want to give.

http://www.youtube.com/watch?v=IdlkFmDyoxA

How do I make a game that tells people how this game makes me feel?

This song makes me embrace life. Everything falls apart - so why cry about it?

The chaos you're fighting is life. So stop fighting it!

But it doesn't say that, it makes me FEEL that, and the feeling comes into my mind in the form of these words. The connections are THERE - the simple strong truths that made me post this. But EXPRESSING them, in words let alone GAME is just...hard.

HACK LIFE.

So I'll try screaming into the abyss.

So we need an 'everything'. A 'Chaos'. Cause that's the thought right? 'Stop fighting'

Or should I take a different tack? Not personification, but systemification - the chaos is the system. Something delicate. Something you're always on the edge of /almost/ failing

Okay, so how about this. You can place platforms. Platforms fall after random (longish) time intervals, collapsing on themselves. Platforms collect something you want - say rain.

Okay wait, game where the platforms are shifting color blocks, more platforms means more score, when the colors start matching the platforms start fading. land on platform to randomize colors. PLatforms form 'links' when you have enough, links are random, you can teleport along them, and if one platform in a link falls they ALL FALL. Platforms will always fall - jumping on them just nets you more time (which means more links...)

oh, I'll start prototyping after new years - I GOT LIFE TO LIVE.

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